robnet.co

Home network & lab

A small rack that runs a CoD4 server, Plex, and whatever I'm breaking this week.

green = link up · amber = traffic

Game server

Call of Duty 4 on the CoD4x community patch. Open the console in game and paste the connect line.

CoD4x 1.8OpenWarfare2

robnet | OpenWarfare

Standard multiplayer on OpenWarfare2, tuned for CoD4x, with killstreaks including a ported Reaper UAV.

/connect leroy.robnet.co:28960
Sample Checking server…
Map
Crash
Mode
Team Deathmatch
Players
9 / 18

    Sample data. Live status loads when this page is served from robnet.co.

    ClientThis server only accepts CoD4x clients. A stock 1.7 install will be turned away, so install the CoD4x client first.

    Bugs & ideas

    Found something broken on the server, or have an idea for a map, mode or killstreak? Send it here.

    For bugs, the map, roughly when it happened, and what you were doing help a lot.

    To report a player, use !report <name> <reason> in game so an admin sees it with the match context.

    For longer discussions, or to see what other players have already reported, head to the forum.

    Type
    0 / 1500

    The lab

    Network

    UniFi

    Gateway, switching and Wi-Fi, managed from the UniFi console.

    Compute

    Proxmox VE

    Three nodes, pve0 through pve2, hosting every service on this page.

    Games

    CoD4x + IW4MAdmin

    A public Call of Duty 4 server, with IW4MAdmin for moderation and stats.

    Media

    Plex

    The house media library, plus nginx in front of the web-facing bits.

    Workbench

    Recent projects, mostly GSC, some hardware.

    • CoD4x / GSC

      Bots, built from scratch

      A bot system written from the ground up in GSC. Bots fill the server when it's quiet and step aside as real players join, so there's always a match without crowding anyone out. The number in a bot's [bot] tag is its difficulty tier. Getting them right meant working through spawning, pathing on custom maps, and teaching them to use killstreaks.

    • CoD4x / GSC

      Gametype ports & fixes

      A repair pass across roughly 420 of the mod's scripts and configs brought seven disabled gametypes back: Assassination, Behind Enemy Lines, Capture and Hold, Greed, Infection, Retrieval and Team Greed. Infection took the most work and is now fully playable. Greed got replacement shaders and FX, fallback drop zones built from spawn points on maps that lack HQ hardpoints, and rebuilt HUD markers. The Reaper UAV killstreak misbehaved under CoD4x and now works properly.

    • CoD4x

      OpenWarfare2 optimization

      Ongoing tuning of OpenWarfare2 for the CoD4x server.

    • IW4MAdmin

      IPv6 & bug fixes

      Full IPv6 integration and a round of bug fixes. The AutoMessages plugin got a cleanup too, so the same server message no longer repeats back to back.

    • Home theater

      Subwoofer upgrade

      Planning a driver swap to an Alpine R2-W12D2.

    About

    I'm Robert. By day I'm a Ricoh service technician, which means fusers, PCDUs and SC codes. Network and IT troubleshooting isn't in the job description, but it's usually what I end up doing anyway.

    robnet is where that habit lives at home.

    Contact
    info@robnet.co

    Server issues, ban appeals, or questions about a mod.